12 Principles of Animation (Study) by Sonya Neunzert
12 Principles of Animation (Study) by Sonya Neunzert
Digital Artist Kristian Soerensen creates a pair of contrasting characters in 3D software.
Work prepared for ARTD471 ‘3D Imaging’
Modeling in Maya. Texturing, lighting and rendering in Blender 3D.
Instructor: John Park
Digital Arts | University of Oregon
3D Imaging ProjectRenders
How can one playfully explain the underlying mechanism of everyday processes? Students use 3D modeling and rendering techniques to reveal how things might be done.
Benjamin Geck (Lawnmowing)
Kun Xia (Whale Island)
Gustavo da Silva Chagas (Social Media)
Jesse Charters (Mario Brothers II)
Hillary Fowler (Polaroid Photos)
Course: ARTD471
Instructor: John Park
University of Oregon Digital Arts Program
ARTD471 - 3D Imaging Final Projects:
Abraham Almahmoud’s NSA Invasion
Erica Heagerty’s Photosynthesis Explained
Amanda Toporek’s Psychiatric Models
Jessica Chen’s Teahouse
Created March 2014
Artists: Kristian Soerensen, Kiara Williams, Spencer Verdon, Kim Tran, Dominic Gerace
Title: Visual Paradox Project
Medium: 3D Modeling (Blender 3D)
Class: ARTD471- 3D Imaging (F’13)
Artists: Sohrab Farajian and Aaron Martins
Title: Profit Fire
Medium: Android App + Projection Mapping + Unity 3D Game Engine + Blender 3D
Class: Emerging Technologies (ARTD413) and 3D Animation (ARTD472)
Artist: Brett Cicarello (BFA class ‘11/'12)
Medium: 3D Model (Blender 3D)
Class: 3D Imaging (ARTD471)