Crystal Imah, Zachary Boyt, Max Turpin
home remapped
This project used surround sound, the game engine Unity and a VR headset (oculus rift) to juxtapoz the idea of home and homelessness. Sitting on a stool the viewer is transported to a downtown Eugene alley. The alley is has a center space that is covered and is a place where Eugene’s homeless sometime go to get out of the rain. Interesting enough the pedestrians on the street appear to give the viewer passing suspicious glances. While their looks might reflect the mix of interest and concerns about the video recording activity going on, it nicely mimics the looks we might be getting if we were homeless people in the alley trying to get out of the rain.



