12 Principles of Animation (test animation) by Grant Thackray
12 Principles of Animation (test animation) by Grant Thackray
Digital Arts student Ted Kessler circuit-bends the homedics home spa as an experimental interface in Programming for Artists (ARTD416).
This touch sensitive kinetic figure was created by Rebecca Chierichetti for ARTD416 Programming for Artists at the University of Oregon. The project theme was based on Displacement or Replacement.
Digital Artist Kristian Soerensen creates a pair of contrasting characters in 3D software.
Work prepared for ARTD471 ‘3D Imaging’
Modeling in Maya. Texturing, lighting and rendering in Blender 3D.
Instructor: John Park
Digital Arts | University of Oregon
3D Imaging ProjectRenders
How can one playfully explain the underlying mechanism of everyday processes? Students use 3D modeling and rendering techniques to reveal how things might be done.
Benjamin Geck (Lawnmowing)
Kun Xia (Whale Island)
Gustavo da Silva Chagas (Social Media)
Jesse Charters (Mario Brothers II)
Hillary Fowler (Polaroid Photos)
Course: ARTD471
Instructor: John Park
University of Oregon Digital Arts Program
ARTD471 - 3D Imaging Final Projects:
Abraham Almahmoud’s NSA Invasion
Erica Heagerty’s Photosynthesis Explained
Amanda Toporek’s Psychiatric Models
Jessica Chen’s Teahouse
Created March 2014
Bird Brained by Christal Kuna from John park on Vimeo.
Artist: Christal Kuna
Title: “Bird Brained”
Medium: 3D Animation
Class: ARTD472- 3D Animation