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    <title>Overview on Mathematical Illustration in Blender</title>
    <link>http://pages.uoregon.edu/lipshitz/Blender/</link>
    <description>Recent content in Overview on Mathematical Illustration in Blender</description>
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    <lastBuildDate>Mon, 01 Jul 2024 00:00:00 +0000</lastBuildDate>
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      <title>A line art cube</title>
      <link>http://pages.uoregon.edu/lipshitz/Blender/docs/1cube/</link>
      <pubDate>Wed, 13 Sep 2023 00:00:00 +0000</pubDate>
      <guid>http://pages.uoregon.edu/lipshitz/Blender/docs/1cube/</guid>
      <description>&lt;h1 id=&#34;a-line-art-cube&#34;&gt;A line art cube&lt;a class=&#34;anchor&#34; href=&#34;#a-line-art-cube&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xA;&lt;p&gt;At the end of this tutorial we will have made the following line art image:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&#34;1CubeExportCleaned.jpg&#34; alt=&#34;A Line Drawing of a Cube&#34; /&gt;&lt;br&gt;&#xA;&lt;a href=&#34;1CubeExportCleaned.svg&#34;&gt;(Click here for an .svg version.)&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;Working through this tutorial takes 15 to 30 minutes.&lt;/p&gt;&#xA;&lt;h2 id=&#34;getting-started-with-blender&#34;&gt;Getting started with Blender&lt;a class=&#34;anchor&#34; href=&#34;#getting-started-with-blender&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;We’ll start with a very quick introduction to Blender. If you have used it before, skip to the next section. If you haven’t used it before, I strongly recommend working through an hour or so of a more general introduction to blender, such as &lt;a href=&#34;https://www.youtube.com/watch?v=B0J27sf9N1Y&#34;&gt;this one&lt;/a&gt; (which is newer but which I haven&amp;rsquo;t used) or &lt;a href=&#34;https://www.youtube.com/playlist?list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6&#34;&gt;this older one&lt;/a&gt; (which I have).&lt;/p&gt;</description>
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    <item>
      <title>Add-ons</title>
      <link>http://pages.uoregon.edu/lipshitz/Blender/docs/2addons/</link>
      <pubDate>Wed, 13 Sep 2023 00:00:00 +0000</pubDate>
      <guid>http://pages.uoregon.edu/lipshitz/Blender/docs/2addons/</guid>
      <description>&lt;h1 id=&#34;some-convenient-add-ons&#34;&gt;Some convenient add-ons&lt;a class=&#34;anchor&#34; href=&#34;#some-convenient-add-ons&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xA;&lt;p&gt;Blender has many add-on features which are not enabled by default. Here are a few which are useful for mathematical drawings. There are probably others that would also be useful but which I have not explored. (This tutorial is less tutorially than the others.)&lt;/p&gt;&#xA;&lt;h2 id=&#34;installing-add-ons&#34;&gt;Installing add-ons&lt;a class=&#34;anchor&#34; href=&#34;#installing-add-ons&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;There are three kinds of add-ons: ones that are included with Blender but simply not enabled by default, ones in Blender&amp;rsquo;s online extension library, and ones you can download and install. Most of the add-ons discussed here are from the second category. (Blenderkit, discussed briefly at the end, is in the third category.)&lt;/p&gt;</description>
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    <item>
      <title>Curve basics</title>
      <link>http://pages.uoregon.edu/lipshitz/Blender/docs/3curve/</link>
      <pubDate>Wed, 13 Sep 2023 00:00:00 +0000</pubDate>
      <guid>http://pages.uoregon.edu/lipshitz/Blender/docs/3curve/</guid>
      <description>&lt;h1 id=&#34;curve-basics&#34;&gt;Curve basics&lt;a class=&#34;anchor&#34; href=&#34;#curve-basics&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xA;&lt;p&gt;In this tutorial, we will create a couple of diagrams for the trefoil:&#xA;a sloppy one, and then a tidier one that witnesses several of its&#xA;symmetries:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&#34;3SloppyTref.svg&#34;&gt;&lt;img src=&#34;3SloppyTrefThumb.jpg&#34; alt=&#34;A sloppy line drawing of a trefoil&#34; /&gt;&lt;/a&gt;&#xA;&lt;a href=&#34;3TrefSymmetric.svg&#34;&gt;&lt;img src=&#34;3TrefSymmetricThumb.jpg&#34; alt=&#34;A symmetric line drawing of a trefoil&#34; /&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;We will then create a diagram for the knot 9&lt;sub&gt;46&lt;/sub&gt;, and from&#xA;it, a cable of 9&lt;sub&gt;46&lt;/sub&gt;:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&#34;3Cable.svg&#34;&gt;&lt;img src=&#34;3Cable.jpg&#34; alt=&#34;A Line Drawing of a 3-cable&#34; /&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;(Click for .svg versions.)&lt;/p&gt;</description>
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    <item>
      <title>Curve scripting</title>
      <link>http://pages.uoregon.edu/lipshitz/Blender/docs/4scriptcurve/</link>
      <pubDate>Mon, 01 Jul 2024 00:00:00 +0000</pubDate>
      <guid>http://pages.uoregon.edu/lipshitz/Blender/docs/4scriptcurve/</guid>
      <description>&lt;h1 id=&#34;curve-scripting&#34;&gt;Curve Scripting&lt;a class=&#34;anchor&#34; href=&#34;#curve-scripting&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xA;&lt;p&gt;In this tutorial, we will create a family of fibers of the Hopf&#xA;fibration, lying over a great circle in $S^2$:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&#34;HopfRBB.svg&#34;&gt;&lt;img src=&#34;HopfRBBthumb.jpg&#34; alt=&#34;Some fibers of the Hopf fibration&#34; /&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;We will use Blender Python, and assume some familiarity with (ordinary)&#xA;Python. Working through this tutorial takes about 20 minutes, though&#xA;understanding it might take longer. There is explanation of how the code&#xA;works and some other sample code at the end.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Mesh scripting</title>
      <link>http://pages.uoregon.edu/lipshitz/Blender/docs/5scriptmesh/</link>
      <pubDate>Mon, 01 Jul 2024 00:00:00 +0000</pubDate>
      <guid>http://pages.uoregon.edu/lipshitz/Blender/docs/5scriptmesh/</guid>
      <description>&lt;h1 id=&#34;mesh-scripting&#34;&gt;Mesh Scripting&lt;a class=&#34;anchor&#34; href=&#34;#mesh-scripting&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xA;&lt;p&gt;This curve has three parts. In the first part, we will create some&#xA;contact planes, by just adding, rotating, and translating mesh plane&#xA;objects. In the second, we will build a small mesh by hand, to&#xA;understand the format. In the third, we will warp Blender&amp;rsquo;s default&#xA;monkey. There is also sample code at the end for creating tube plots.&#xA;Like the &lt;a href=&#34;http://pages.uoregon.edu/lipshitz/Blender/docs/4scriptcurve/&#34;&gt;Curve Scripting&lt;/a&gt; tutorial,&#xA;this tutorial assumes some familiarity with Python. This tutorial does&#xA;not assume you have gone through the Curve Scripting tutorial, but is&#xA;a little terser than that one.&lt;/p&gt;</description>
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