{"id":824,"date":"2016-10-31T23:53:45","date_gmt":"2016-10-31T23:53:45","guid":{"rendered":"https:\/\/casls-vm1.uoregon.edu\/games2teach\/?p=824"},"modified":"2020-07-02T17:31:30","modified_gmt":"2020-07-02T17:31:30","slug":"augmented-reality-virtual-reality-uses-world-language","status":"publish","type":"post","link":"https:\/\/games2teach.uoregon.edu\/2016\/10\/31\/augmented-reality-virtual-reality-uses-world-language\/","title":{"rendered":"Augmented Reality and Virtual Reality: Uses in the World Language"},"content":{"rendered":"<p>The delineation between augmented reality (AR) and virtual reality (VR) is not always clear. Simply put, the difference lies in the degree to which the individual user is immersed in the virtual environment. For instance, Google Cardboard, a pair of cardboard glasses\u00a0that convert smartphone images shared on VR apps into immersive environments, is a VR tool. The Center for Applied Second Language Studies (CASLS) recently did a workshop with teachers in July to test virtual reality\u00a0out for themselves using Google Cardboard:<\/p>\n<p>&nbsp;<\/p>\n<p>https:\/\/www.instagram.com\/p\/BH4x4r9Dp7t\/?taken-by=casls_nflrc&#038;hl=en<\/p>\n<p>&nbsp;<\/p>\n<p>In addition, a game like <em>Pok\u00e9mon Go! <\/em>in which learners are able to capture pictures of the digital Pok\u00e9mon that they find inhabiting the real world, is an AR tool. Instead of completely replacing reality with a virtual realm as in VR, learners are able to interact in the real world in a new way given the digital enhancements of the tool. For example, in\u00a0<em>Pok\u00e9mon Go!\u00a0<\/em>users\u00a0are able to take pictures of themselves\u00a0in-game with the Pok\u00e9mon that appears at your location:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-829 aligncenter\" src=\"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/10\/Steph-PokemonGo-169x300.png\" alt=\"steph-pokemongo\" width=\"238\" height=\"422\" srcset=\"https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/10\/Steph-PokemonGo-169x300.png 169w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/10\/Steph-PokemonGo-576x1024.png 576w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/10\/Steph-PokemonGo-624x1110.png 624w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/10\/Steph-PokemonGo.png 750w\" sizes=\"auto, (max-width: 238px) 100vw, 238px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>There are definite applications of VR tools and AR tools in the world language classroom. Since VR technology is not yet ubiquitous nor at the level that users are empowered to use their creative capacities within the VR realm without restraint, the intentional, sustained implementation of VR in the world language classroom may be difficult for practitioners. However, a variety of free platforms exist in which AR can enhance the world language experience. The following list offers some suggestions:<\/p>\n<ul>\n<li>Learners can use Google Maps to create a geotagged map of authentic restaurants that serve food from the target-language culture within their communities.<\/li>\n<li>Learners can build a game using <em>ARIS<\/em>, an easy-to-use programing platform, in which users have to visit certain areas in the community in order to progress in the game.<\/li>\n<li>Learners can create a walking tour in which they describe the historical significance of various locations in the community in the target language. Each location can feature a QR code for users to scan to access a video that the learners created to share that information.<\/li>\n<li>Learners can us <em>Aurasma<\/em>, Hewlitt-Packard\u2019s AR tool, to select target images that provide historical or etymological information about targeted vocabulary.<\/li>\n<li>Learners can complete targeted tasks while playing AR mobile games such as <em>Pok\u00e9mon Go! <\/em>or <em>Ingress<\/em><\/li>\n<\/ul>\n<p>For more information regarding the distinction between AR and VR technologies, check out <a href=\"http:\/\/www.augment.com\/blog\/virtual-reality-vs-augmented-reality\/\">http:\/\/www.augment.com\/blog\/virtual-reality-vs-augmented-reality\/<\/a>. Also, check out some of our ready-made <em>Ingress <\/em>activities at <a href=\"https:\/\/games2teach.uoregon.edu\/download\/classroom-activities\/\">https:\/\/games2teach.uoregon.edu\/download\/classroom-activities\/<\/a>!<\/p>\n<p>&#8211; Stephanie Knight<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The delineation between augmented reality (AR) and virtual reality (VR) is not always clear. Simply put, the difference lies in the degree to which the individual user is immersed in the virtual environment. For instance, Google Cardboard, a pair of cardboard glasses\u00a0that convert smartphone images shared on VR apps into immersive environments, is a VR [&hellip;]<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-824","post","type-post","status-publish","format-standard","hentry","category-editorial"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.13 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Augmented Reality and Virtual Reality: Uses in the World Language - Games2Teach<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/games2teach.uoregon.edu\/2016\/10\/31\/augmented-reality-virtual-reality-uses-world-language\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Augmented Reality and Virtual Reality: Uses in the World Language - Games2Teach\" \/>\n<meta property=\"og:description\" content=\"The delineation between augmented reality (AR) and virtual reality (VR) is not always clear. Simply put, the difference lies in the degree to which the individual user is immersed in the virtual environment. For instance, Google Cardboard, a pair of cardboard glasses\u00a0that convert smartphone images shared on VR apps into immersive environments, is a VR [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/games2teach.uoregon.edu\/2016\/10\/31\/augmented-reality-virtual-reality-uses-world-language\/\" \/>\n<meta property=\"og:site_name\" content=\"Games2Teach\" \/>\n<meta property=\"article:published_time\" content=\"2016-10-31T23:53:45+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2020-07-02T17:31:30+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/10\/Steph-PokemonGo-169x300.png\" \/>\n<meta name=\"author\" content=\"Games2Teach Admin\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Games2Teach Admin\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/games2teach.uoregon.edu\/2016\/10\/31\/augmented-reality-virtual-reality-uses-world-language\/\",\"url\":\"https:\/\/games2teach.uoregon.edu\/2016\/10\/31\/augmented-reality-virtual-reality-uses-world-language\/\",\"name\":\"Augmented Reality and Virtual Reality: Uses in the World Language - Games2Teach\",\"isPartOf\":{\"@id\":\"https:\/\/games2teach.uoregon.edu\/#website\"},\"datePublished\":\"2016-10-31T23:53:45+00:00\",\"dateModified\":\"2020-07-02T17:31:30+00:00\",\"author\":{\"@id\":\"https:\/\/games2teach.uoregon.edu\/#\/schema\/person\/e1e8aae7e3778fd5746c5ac18e603065\"},\"breadcrumb\":{\"@id\":\"https:\/\/games2teach.uoregon.edu\/2016\/10\/31\/augmented-reality-virtual-reality-uses-world-language\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/games2teach.uoregon.edu\/2016\/10\/31\/augmented-reality-virtual-reality-uses-world-language\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/games2teach.uoregon.edu\/2016\/10\/31\/augmented-reality-virtual-reality-uses-world-language\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/games2teach.uoregon.edu\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Augmented Reality and Virtual Reality: Uses in the World Language\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/games2teach.uoregon.edu\/#website\",\"url\":\"https:\/\/games2teach.uoregon.edu\/\",\"name\":\"Games2Teach\",\"description\":\"Developing Digital Game-Mediated Foreign Language Literacies\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/games2teach.uoregon.edu\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/games2teach.uoregon.edu\/#\/schema\/person\/e1e8aae7e3778fd5746c5ac18e603065\",\"name\":\"Games2Teach Admin\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/games2teach.uoregon.edu\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/5c066a8239c6a327055091f4017f71a08f3f73b8ff054c4c8c11accdfa5d18d8?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/5c066a8239c6a327055091f4017f71a08f3f73b8ff054c4c8c11accdfa5d18d8?s=96&d=mm&r=g\",\"caption\":\"Games2Teach Admin\"},\"url\":\"https:\/\/games2teach.uoregon.edu\/author\/g2tadmin\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Augmented Reality and Virtual Reality: Uses in the World Language - Games2Teach","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/games2teach.uoregon.edu\/2016\/10\/31\/augmented-reality-virtual-reality-uses-world-language\/","og_locale":"en_US","og_type":"article","og_title":"Augmented Reality and Virtual Reality: Uses in the World Language - Games2Teach","og_description":"The delineation between augmented reality (AR) and virtual reality (VR) is not always clear. 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