{"id":603,"date":"2016-02-07T17:29:18","date_gmt":"2016-02-07T17:29:18","guid":{"rendered":"https:\/\/games2teach.uoregon.edu\/?p=603"},"modified":"2020-07-02T17:35:55","modified_gmt":"2020-07-02T17:35:55","slug":"kisima-innitchuna-using-world-games-for-language-learning","status":"publish","type":"post","link":"https:\/\/games2teach.uoregon.edu\/2016\/02\/07\/kisima-innitchuna-using-world-games-for-language-learning\/","title":{"rendered":"Kisima In\u014bitchu\u014ba: Using World Games for Language Learning"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-607\" src=\"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone1-300x169.jpg\" alt=\"Never Alone1\" width=\"300\" height=\"169\" srcset=\"https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone1-300x169.jpg 300w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone1-768x432.jpg 768w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone1-1024x576.jpg 1024w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone1-1200x675.jpg 1200w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone1.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>Back in 2012, the Cook Inlet Tribal Council (CITC) found that the oral tradition of the\u00a0Alaskan Native society, which is made up of eight tribal communities,\u00a0was becoming more and more at risk thanks to slowly\u00a0advancing outside influences. In addition to their language disappearing, the\u00a0cultural heritage of their people was in jeopardy as well. In the face of such dire consequences for inaction, CITC decided to invest\u00a0some newly acquired funds in a very creative way: developing a video game.<\/p>\n<p>Creating the game company Upper One Games, CITC\u00a0ensured that the game developers worked\u00a0alongside\u00a0Alaskan Native storytellers, elders, and artists every step of the way. The result is the game\u00a0<em>Never Alone:\u00a0Kisima In\u014bitchu\u014ba<\/em>, the first addition to the new genre of &#8220;World Games,&#8221; which strive to bring the diversity of real world\u00a0cultures into dynamic, interesting game worlds for people from around the world to play. Essentially, the Alaskan Native society wished to go beyond the mere preservation of their culture for historical purposes. They chose to revitalize their culture by sharing who they are in\u00a0a medium that would reach a whole new audience,\u00a0where they had a part in the creative process and it was not being done for them.<\/p>\n<p><em><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-609\" src=\"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone3-300x169.jpg\" alt=\"Never Alone3\" width=\"300\" height=\"169\" srcset=\"https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone3-300x169.jpg 300w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone3-768x432.jpg 768w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone3-1024x576.jpg 1024w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone3-1200x675.jpg 1200w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone3.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><br \/>\n<\/em><\/p>\n<p><em>N<\/em><em>ever Alone<\/em> takes a piece of I\u00f1upiaq folklore and makes it into an interactive fable which the player hears\u00a0more of the further they play. The two main characters are Nuna, a young native girl, and an arctic fox that assists\u00a0her on her journey to try and\u00a0stop whatever force is causing the countless blizzards that\u00a0plague her tribe. The game can be played either solo, where the player switches between Nuna and the fox, or cooperatively, with each player taking control of a character. The game itself is similar to &#8220;platformers&#8221; such as\u00a0<em>Super Mario Bros.<\/em>, \u00a0and has the player running and jumping across the snowy landscape and taking advantage of each other&#8217;s special abilities.<\/p>\n<p>The difficulty of the game gradually increases the further the player gets in the narrative, with some areas requiring a great deal of\u00a0teamwork and finesse in order to progress. Interdependence is a key facet of\u00a0I\u00f1upiat culture, which is explained in the numerous documentary videos the player unlocks as they play through the game. The challenges of living in an environment as harsh as the Alaskan tundra forced native tribes\u00a0to work together to survive. In\u00a0<em>Never Alone<\/em>, this theme is portrayed\u00a0in both the I\u00f1upiaq voiceover narration as well as the\u00a0rules and mechanics of the game. Nuna can move objects and wield tools while the fox can jump higher and call upon the spirits of the land to open up new areas.\u00a0Both\u00a0characters rely on the other&#8217;s special abilities in order to progress further in the game, which implicitly shows the importance of working together\u00a0in order to succeed.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-610\" src=\"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone4-300x169.jpg\" alt=\"Never Alone4\" width=\"300\" height=\"169\" srcset=\"https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone4-300x169.jpg 300w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone4-768x432.jpg 768w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone4-1024x576.jpg 1024w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone4-1200x675.jpg 1200w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone4.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>In this aspect,\u00a0<em>Never Alone\u00a0<\/em>shows how it can lend itself to be used for language\u00a0learning purposes. Because cooperation is embedded in the mechanics of the game, a language teacher would not have to adapt the game very much in order to take advantage of this\u00a0in the classroom. \u00a0The teacher could have the learners\u00a0play the game in pairs, with each learner playing a specific character, and the one rule is that they have to communicate with each other in the target language. As they play through the game, they will make mistakes by mistiming a jump or being attacked by a polar bear, but they will automatically respawn at the previous checkpoint so that they can try again. Trial and error is as important for language learning as it is for playing games, so this feature lends itself very well to the language classroom.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-606\" src=\"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/IMG_0556-300x225.jpg\" alt=\"IMG_0556\" width=\"300\" height=\"225\" srcset=\"https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/IMG_0556-300x225.jpg 300w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/IMG_0556-768x576.jpg 768w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/IMG_0556-1024x768.jpg 1024w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/IMG_0556-1200x900.jpg 1200w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>When playing a cooperative game such as\u00a0<em>Never Alone<\/em>, the learners will naturally have to use imperatives and locative words\u00a0in order to play the game successfully. The teacher can take advantage of this and design a lesson that focuses on having learners negotiate meaning together and\u00a0progress through the game in the target language. Normally, the game translates the\u00a0I\u00f1upiaq narration into English subtitles, but there are several other languages available including Spanish (European and Latin American), French, German, Chinese (Simplified), Italian, Japanese, Portugese, Russian, Korean, Polish, Dutch, Norwegian, Finnish, Danish, and Swedish. The diversity of languages makes this game adaptable for numerous\u00a0language contexts, so the teacher can take advantage of this feature if they choose.<\/p>\n<p>These are just a few ways that\u00a0<em>Never Alone\u00a0<\/em>could be implemented in the classroom, but there are other options as well. The game can also be analyzed from a cultural perspective, with the learners breaking down the values of the Alaskan Native society and their inherent world view. Even though\u00a0<em>Never Alone<\/em> strives to give players an in-depth look at their culture,\u00a0the teacher should not use the game to say that all I\u00f1upiaq communities are the same as the one portrayed in the game for fear of caricature. Instead, the teacher should use the game as a vehicle for the learners to compare the cultural values found in the game with their own. <em>Never Alone\u00a0<\/em>could have easily been a surface-level game; just another standard &#8220;platformer,&#8221; only this time it is set in the Arctic. Instead, it is the product of game designers, education experts, and Alaskan Natives all working together to create a brave new genre of game. It is up to us to be aware of the significance of &#8220;World Games,&#8221; \u00a0knowing that when\u00a0we\u00a0share the experience of playing this game together, we are truly &#8220;never alone.&#8221;<\/p>\n<p>-Ben Pearson<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Back in 2012, the Cook Inlet Tribal Council (CITC) found that the oral tradition of the\u00a0Alaskan Native society, which is made up of eight tribal communities,\u00a0was becoming more and more at risk thanks to slowly\u00a0advancing outside influences. In addition to their language disappearing, the\u00a0cultural heritage of their people was in jeopardy as well. In the [&hellip;]<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-603","post","type-post","status-publish","format-standard","hentry","category-editorial"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.13 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Kisima In\u014bitchu\u014ba: Using World Games for Language Learning - Games2Teach<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/games2teach.uoregon.edu\/2016\/02\/07\/kisima-innitchuna-using-world-games-for-language-learning\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Kisima In\u014bitchu\u014ba: Using World Games for Language Learning - Games2Teach\" \/>\n<meta property=\"og:description\" content=\"Back in 2012, the Cook Inlet Tribal Council (CITC) found that the oral tradition of the\u00a0Alaskan Native society, which is made up of eight tribal communities,\u00a0was becoming more and more at risk thanks to slowly\u00a0advancing outside influences. In addition to their language disappearing, the\u00a0cultural heritage of their people was in jeopardy as well. In the [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/games2teach.uoregon.edu\/2016\/02\/07\/kisima-innitchuna-using-world-games-for-language-learning\/\" \/>\n<meta property=\"og:site_name\" content=\"Games2Teach\" \/>\n<meta property=\"article:published_time\" content=\"2016-02-07T17:29:18+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2020-07-02T17:35:55+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone1-300x169.jpg\" \/>\n<meta name=\"author\" content=\"Games2Teach Admin\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Games2Teach Admin\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/games2teach.uoregon.edu\/2016\/02\/07\/kisima-innitchuna-using-world-games-for-language-learning\/\",\"url\":\"https:\/\/games2teach.uoregon.edu\/2016\/02\/07\/kisima-innitchuna-using-world-games-for-language-learning\/\",\"name\":\"Kisima In\u014bitchu\u014ba: Using World Games for Language Learning - Games2Teach\",\"isPartOf\":{\"@id\":\"https:\/\/games2teach.uoregon.edu\/#website\"},\"datePublished\":\"2016-02-07T17:29:18+00:00\",\"dateModified\":\"2020-07-02T17:35:55+00:00\",\"author\":{\"@id\":\"https:\/\/games2teach.uoregon.edu\/#\/schema\/person\/e1e8aae7e3778fd5746c5ac18e603065\"},\"breadcrumb\":{\"@id\":\"https:\/\/games2teach.uoregon.edu\/2016\/02\/07\/kisima-innitchuna-using-world-games-for-language-learning\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/games2teach.uoregon.edu\/2016\/02\/07\/kisima-innitchuna-using-world-games-for-language-learning\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/games2teach.uoregon.edu\/2016\/02\/07\/kisima-innitchuna-using-world-games-for-language-learning\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/games2teach.uoregon.edu\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Kisima In\u014bitchu\u014ba: Using World Games for Language Learning\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/games2teach.uoregon.edu\/#website\",\"url\":\"https:\/\/games2teach.uoregon.edu\/\",\"name\":\"Games2Teach\",\"description\":\"Developing Digital Game-Mediated Foreign Language Literacies\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/games2teach.uoregon.edu\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/games2teach.uoregon.edu\/#\/schema\/person\/e1e8aae7e3778fd5746c5ac18e603065\",\"name\":\"Games2Teach Admin\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/games2teach.uoregon.edu\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/5c066a8239c6a327055091f4017f71a08f3f73b8ff054c4c8c11accdfa5d18d8?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/5c066a8239c6a327055091f4017f71a08f3f73b8ff054c4c8c11accdfa5d18d8?s=96&d=mm&r=g\",\"caption\":\"Games2Teach Admin\"},\"url\":\"https:\/\/games2teach.uoregon.edu\/author\/g2tadmin\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Kisima In\u014bitchu\u014ba: Using World Games for Language Learning - Games2Teach","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/games2teach.uoregon.edu\/2016\/02\/07\/kisima-innitchuna-using-world-games-for-language-learning\/","og_locale":"en_US","og_type":"article","og_title":"Kisima In\u014bitchu\u014ba: Using World Games for Language Learning - Games2Teach","og_description":"Back in 2012, the Cook Inlet Tribal Council (CITC) found that the oral tradition of the\u00a0Alaskan Native society, which is made up of eight tribal communities,\u00a0was becoming more and more at risk thanks to slowly\u00a0advancing outside influences. In addition to their language disappearing, the\u00a0cultural heritage of their people was in jeopardy as well. In the [&hellip;]","og_url":"https:\/\/games2teach.uoregon.edu\/2016\/02\/07\/kisima-innitchuna-using-world-games-for-language-learning\/","og_site_name":"Games2Teach","article_published_time":"2016-02-07T17:29:18+00:00","article_modified_time":"2020-07-02T17:35:55+00:00","og_image":[{"url":"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/02\/Never-Alone1-300x169.jpg"}],"author":"Games2Teach Admin","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Games2Teach Admin","Est. reading time":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/games2teach.uoregon.edu\/2016\/02\/07\/kisima-innitchuna-using-world-games-for-language-learning\/","url":"https:\/\/games2teach.uoregon.edu\/2016\/02\/07\/kisima-innitchuna-using-world-games-for-language-learning\/","name":"Kisima In\u014bitchu\u014ba: Using World Games for Language Learning - Games2Teach","isPartOf":{"@id":"https:\/\/games2teach.uoregon.edu\/#website"},"datePublished":"2016-02-07T17:29:18+00:00","dateModified":"2020-07-02T17:35:55+00:00","author":{"@id":"https:\/\/games2teach.uoregon.edu\/#\/schema\/person\/e1e8aae7e3778fd5746c5ac18e603065"},"breadcrumb":{"@id":"https:\/\/games2teach.uoregon.edu\/2016\/02\/07\/kisima-innitchuna-using-world-games-for-language-learning\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/games2teach.uoregon.edu\/2016\/02\/07\/kisima-innitchuna-using-world-games-for-language-learning\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/games2teach.uoregon.edu\/2016\/02\/07\/kisima-innitchuna-using-world-games-for-language-learning\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/games2teach.uoregon.edu\/"},{"@type":"ListItem","position":2,"name":"Kisima In\u014bitchu\u014ba: Using World Games for Language Learning"}]},{"@type":"WebSite","@id":"https:\/\/games2teach.uoregon.edu\/#website","url":"https:\/\/games2teach.uoregon.edu\/","name":"Games2Teach","description":"Developing Digital Game-Mediated Foreign Language Literacies","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/games2teach.uoregon.edu\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/games2teach.uoregon.edu\/#\/schema\/person\/e1e8aae7e3778fd5746c5ac18e603065","name":"Games2Teach Admin","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/games2teach.uoregon.edu\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/5c066a8239c6a327055091f4017f71a08f3f73b8ff054c4c8c11accdfa5d18d8?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/5c066a8239c6a327055091f4017f71a08f3f73b8ff054c4c8c11accdfa5d18d8?s=96&d=mm&r=g","caption":"Games2Teach Admin"},"url":"https:\/\/games2teach.uoregon.edu\/author\/g2tadmin\/"}]}},"_links":{"self":[{"href":"https:\/\/games2teach.uoregon.edu\/wp-json\/wp\/v2\/posts\/603","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/games2teach.uoregon.edu\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/games2teach.uoregon.edu\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/games2teach.uoregon.edu\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/games2teach.uoregon.edu\/wp-json\/wp\/v2\/comments?post=603"}],"version-history":[{"count":1,"href":"https:\/\/games2teach.uoregon.edu\/wp-json\/wp\/v2\/posts\/603\/revisions"}],"predecessor-version":[{"id":1054,"href":"https:\/\/games2teach.uoregon.edu\/wp-json\/wp\/v2\/posts\/603\/revisions\/1054"}],"wp:attachment":[{"href":"https:\/\/games2teach.uoregon.edu\/wp-json\/wp\/v2\/media?parent=603"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/games2teach.uoregon.edu\/wp-json\/wp\/v2\/categories?post=603"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/games2teach.uoregon.edu\/wp-json\/wp\/v2\/tags?post=603"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}