{"id":578,"date":"2015-11-30T20:52:33","date_gmt":"2015-11-30T20:52:33","guid":{"rendered":"https:\/\/games2teach.uoregon.edu\/?p=578"},"modified":"2020-07-02T17:35:55","modified_gmt":"2020-07-02T17:35:55","slug":"simcity-buildit-in-the-language-classroom","status":"publish","type":"post","link":"https:\/\/games2teach.uoregon.edu\/2015\/11\/30\/simcity-buildit-in-the-language-classroom\/","title":{"rendered":"SimCity BuildIt in the Language Classroom"},"content":{"rendered":"<p><i><span style=\"font-weight: 400\">SimCity BuildIt<\/span><\/i><span style=\"font-weight: 400\"> is mobile-based city building game available on Android and iOS that has become very popular both in the US and internationally. In its first three weeks, it was downloaded more that 15 million times (Maiberg, 2015). In an interview with <\/span><i><span style=\"font-weight: 400\">GamesBeat<\/span><\/i><span style=\"font-weight: 400\">, EA Mobile vice president and group general manager Jason Willig claimed that most players \u201csay they love it,\u201d and referenced the 4.5 star rating of the game in the US, France, Korea, Germany, and the UK (Newman, 2015). He also said that his team has \u201cdesigned <\/span><i><span style=\"font-weight: 400\">SimCity BuildIt<\/span><\/i><span style=\"font-weight: 400\"> to keep players engaged for years to come,\u201d and pointed to forthcoming improvements that may include allowing players to communicate with each other regarding their cities (Newman, 2015). Because of this potential for sustained player engagement, the game lends itself well to being used in the world language classroom. In order to aid educators in their implementation of the game in their classrooms, this post will provide an analysis of the usefulness of <\/span><i><span style=\"font-weight: 400\">SimCity BuildIt <\/span><\/i><span style=\"font-weight: 400\">and will give examples and ideas of different types of activities that a teacher could use in the language classroom.<\/span><\/p>\n<p><i><span style=\"font-weight: 400\">SimCity BuildIt<\/span><\/i><span style=\"font-weight: 400\"> is especially effective for its potential to engage learners; there is a wide variety of topics that it provides for students to interact with while using the target language. For example, this game includes themes like leadership, resource allocation, population satisfaction, trade, taxation and alternative sources of funding, city planning, services, and perception of politicians. In addition, the game itself has a very user-friendly, simple design. Players who are not accustomed to playing digital games will find it easy to use, and learners, even at novice levels, should find support in the simple layout, straightforward tasks, and clear direction. In short, they will be able to focus their efforts on the language-learning aspect of the game rather than potentially feeling disoriented by gameplay.&#8217;<\/span><\/p>\n<p><a href=\"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-579\" src=\"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity1-300x169.png\" alt=\"SimCity1\" width=\"300\" height=\"169\" srcset=\"https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity1-300x169.png 300w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity1-768x432.png 768w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity1-1024x576.png 1024w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity1-1200x675.png 1200w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity1.png 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\u00a0<a href=\"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-581\" src=\"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity3-300x169.png\" alt=\"SimCity3\" width=\"300\" height=\"169\" srcset=\"https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity3-300x169.png 300w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity3-768x432.png 768w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity3-1024x576.png 1024w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity3-1200x675.png 1200w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity3.png 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><span style=\"font-weight: 400\">Another benefit of incorporating <\/span><i><span style=\"font-weight: 400\">SimCity BuildIt <\/span><\/i><span style=\"font-weight: 400\">into the world language classroom is the autonomy, and resulting engagement, that it affords learners. For the most part, learners are free to develop their cities as they see fit (within some limiting guidelines), and at the end of their creation, they have a product to reflect upon. This autonomy makes the learner an integral and interested actor in the game, and by extension, part of the language classroom. It is not insignificant that the learners are given the role of mayor and have the associated responsibility and accountability for the wellbeing of their cities. That they get to do it all through their target language may raise their expectations of what they are able to accomplish in that language.<\/span><\/p>\n<p><a href=\"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity4.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-582\" src=\"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity4-300x169.png\" alt=\"SimCity4\" width=\"300\" height=\"169\" srcset=\"https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity4-300x169.png 300w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity4-768x432.png 768w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity4-1024x576.png 1024w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity4-1200x675.png 1200w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity4.png 1334w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-580\" src=\"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity2-300x169.png\" alt=\"SimCity2\" width=\"300\" height=\"169\" srcset=\"https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity2-300x169.png 300w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity2-768x432.png 768w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity2-1024x576.png 1024w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity2-1200x675.png 1200w, https:\/\/casls-wp.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2015\/11\/SimCity2.png 1334w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><span style=\"font-weight: 400\">Because the language used in the game is relatively simple and its associated topics are complex, the game can easily serve as a springboard for activities targeted toward all levels of language learners. Some potential themes and sample expansion activities for each level are listed below.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Ideas for activity topics with <\/span><i><span style=\"font-weight: 400\">SimCity BuildIt <\/span><\/i><span style=\"font-weight: 400\">in the classroom: <\/span><\/p>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">For novice: city vocabulary, locations, directions, describing happiness\/reasons for it.<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">For intermediate: resource allocation, leadership roles, trade, buying and selling norms, travel to other cities, what to do in a city. \u00a0<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">For advanced: different parties\u2019 obligations in a city, sources of funding, describing hypothetical scenarios, disaster response, comparing cities.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400\">Possible learner expansions based on <\/span><i><span style=\"font-weight: 400\">SimCity BuildIt<\/span><\/i><span style=\"font-weight: 400\">: <\/span><\/p>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Learners write an article on mayor dissatisfaction from the perspective of a Sim in their city. <\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Learners interview each other about being a mayor and the responsibilities it entails. <\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Learners write directions to a family member for how they can get from one location in their city to another. <\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Learners write an email conversation between someone comparing taxation in their Sim city and a real-world city, where their target language is spoken. <\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Learners compare their own city\u2019s leadership to that of their Sim city, and then research and write a letter to their city\u2019s mayor, either offering praise or suggestions for improvement. <\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Learners research and present on a service or resource and how it is used in their Simcity and their hometown. <\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Learners propose infrastructure changes in their own cities to increase happiness.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400\">A set of classroom activities for <\/span><i><span style=\"font-weight: 400\">SimCity BuildIt, <\/span><\/i><span style=\"font-weight: 400\">in addition to other game-enhanced activities, can be found in the Publications section of <\/span><i><span style=\"font-weight: 400\">Games2Teach<\/span><\/i><span style=\"font-weight: 400\">, found <\/span><span style=\"font-weight: 400\"><a href=\"https:\/\/games2teach.uoregon.edu\/publications\/\">here.<\/a><\/span><\/p>\n<p><strong><span style=\"font-weight: 400\">Because of the ease of use, wide variety of possible activities, and the fact that the game puts learners in a leadership position, <\/span><i><span style=\"font-weight: 400\">SimCity BuildIt <\/span><\/i><span style=\"font-weight: 400\">is a wonderful addition to the language classroom. It comes in many languages (English, Chinese, Dutch, Finnish, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish, Turkish) and is available on iOS and Android devices. Find it <\/span><a href=\"http:\/\/www.ea.com\/simcity-buildit\/\"><span style=\"font-weight: 400\">here.<\/span><\/a><\/strong><\/p>\n<p><strong><span style=\"font-weight: 400\">By: Kathryn Carpenter<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">Reference List<\/span><\/p>\n<p><span style=\"font-weight: 400\"><span style=\"font-weight: 400\">Maiberg, E. (2105, January 8). SimCity BuildIt downloaded 15 million times in three weeks. <\/span><i><span style=\"font-weight: 400\">Gamespot.com. <\/span><\/i><span style=\"font-weight: 400\">Retrieved from: <\/span><a href=\"http:\/\/www.gamespot.com\/articles\/simcity-buildit-downloaded-15-million-times-in-thr\/1100-6424719\/\"><span style=\"font-weight: 400\">http:\/\/www.gamespot.com\/articles\/simcity-buildit-downloaded-15-million-times-in-thr\/1100-6424719\/<\/span><\/a><br \/>\n<\/span><\/p>\n<p><span style=\"font-weight: 400\">Newman, H. (2015, June 6). Simcity BuildIt has become the most played Simcity ever, EA<\/span> <span style=\"font-weight: 400\">Mobile claims. <\/span><i><span style=\"font-weight: 400\">Venturebeat.com. <\/span><\/i><span style=\"font-weight: 400\">Retrived from: <\/span><a href=\"http:\/\/venturebeat.com\/2015\/06\/06\/simcity-buildit-has-become-the-most-played-simcity-ever\/view-all\/\"><span style=\"font-weight: 400\">http:\/\/venturebeat.com\/2015\/06\/06\/simcity-buildit-has-become-the-most-played-simcity-ever\/view-all\/<\/span><\/a><\/p>\n<p><strong><span style=\"font-weight: 400\">All photos and game screenshots from gameplay of <\/span><i><span style=\"font-weight: 400\">Simcity BuildIt<\/span><\/i><span style=\"font-weight: 400\"> by EA. <\/span><a href=\"http:\/\/www.ea.com\/simcity-buildit\/\"><span style=\"font-weight: 400\">http:\/\/www.ea.com\/simcity-buildit\/<\/span><\/a> <\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>SimCity BuildIt is mobile-based city building game available on Android and iOS that has become very popular both in the US and internationally. In its first three weeks, it was downloaded more that 15 million times (Maiberg, 2015). In an interview with GamesBeat, EA Mobile vice president and group general manager Jason Willig claimed that [&hellip;]<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-578","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.13 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>SimCity BuildIt in the Language Classroom - Games2Teach<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/games2teach.uoregon.edu\/2015\/11\/30\/simcity-buildit-in-the-language-classroom\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"SimCity BuildIt in the Language Classroom - Games2Teach\" \/>\n<meta property=\"og:description\" content=\"SimCity BuildIt is mobile-based city building game available on Android and iOS that has become very popular both in the US and internationally. In its first three weeks, it was downloaded more that 15 million times (Maiberg, 2015). 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