{"version":"1.0","provider_name":"Games2Teach","provider_url":"https:\/\/games2teach.uoregon.edu","author_name":"Games2Teach Admin","author_url":"https:\/\/games2teach.uoregon.edu\/author\/g2tadmin\/","title":"Augmented Reality and Virtual Reality: Uses in the World Language - Games2Teach","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"Jx9ib2358B\"><a href=\"https:\/\/games2teach.uoregon.edu\/2016\/10\/31\/augmented-reality-virtual-reality-uses-world-language\/\">Augmented Reality and Virtual Reality: Uses in the World Language<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/games2teach.uoregon.edu\/2016\/10\/31\/augmented-reality-virtual-reality-uses-world-language\/embed\/#?secret=Jx9ib2358B\" width=\"600\" height=\"338\" title=\"&#8220;Augmented Reality and Virtual Reality: Uses in the World Language&#8221; &#8212; Games2Teach\" data-secret=\"Jx9ib2358B\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/games2teach.uoregon.edu\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","description":"The delineation between augmented reality (AR) and virtual reality (VR) is not always clear. Simply put, the difference lies in the degree to which the individual user is immersed in the virtual environment. For instance, Google Cardboard, a pair of cardboard glasses\u00a0that convert smartphone images shared on VR apps into immersive environments, is a VR [&hellip;]","thumbnail_url":"https:\/\/casls-vm1.uoregon.edu\/games2teach\/wp-content\/uploads\/sites\/6\/2016\/10\/Steph-PokemonGo-169x300.png"}