Grants & Awards

FIBERR will advance knowledge of organizational development, the servingness framework, and its study and application to help emerging Hispanic Serving Institutions build an intentional organizational identity, rather than merely enrolling Hispanic students.

Success in mathematics has major implications for student success at the public school and postsecondary levels, as well as contributing to the nation’s STEM workforce and economy. While building mathematics literacy is important for all learners, it is especially critical for students most vulnerable for academic risk.

This project will contribute to the national need for well-educated scientists, mathematicians, engineers, and technicians by supporting the retention and graduation of high-achieving, low-income students with demonstrated financial need at at Boise State University and two strategically located community colleges in Idaho, the College of Wester

The purpose of this project is to develop a new tablet-based measure in English and Spanish, Computer-Adaptive Storybook Assessment (CASA), to monitor language and literacy progress in preschoolers with disabilities or at risk for later language difficulties.

The purpose of this project is to investigate the effects of an intervention focused on technology instruction on students’ proximal and distal knowledge, perceptions, engagement and academic performance related to STEM disciplines and, secondarily, teachers' and computer coders' perceptions and confidence related to coding and teaching.

The purpose of this project is to evaluate the efficacy of KinderTEK, a fully developed, tablet-based math program for kindergarten students.
KinderTEK is a Goal 2 Development and Innovation project to construct a technology-based mathematics intervention for use in kindergarten.The intervention is focused on using tablet technology (iPads) to teach critical concepts of whole number to kindergartners who are at risk for difficulties in mathematics.
This project will develop and refine a computer-adaptive version of MOCCA (Multiple-choice Online Cloze Comprehension Assessment), an existing reading comprehension measure for third- through fifth-grade readers. MOCCA helps distinguish between students who make one of two common comprehension errors.
The purpose of this study is to determine the efficacy of the NumberShire Level 1 gaming intervention, aimed at improving mathematics achievement for first-grade students with or at risk for mathematics learning disabilities.

NumberShire is a suite of internet-based gaming interventions designed to explicitly teach students in grades K-2 whole number concepts that align with the Common Core State Standards. Numbershire I includes a series of engaging stories and narrative goals to motivate first grade students in early mathematics.

NumberShire is a suite of internet-based gaming interventions designed to explicitly teach students in grades K-2 whole number concepts that align with the Common Core State Standards. Numbershire II includes a series of engaging stories and narrative goals to motivate second grade students in early mathematics.
NumberShire is a suite of internet-based gaming interventions designed to explicitly teach students in grades K-2 whole number concepts that align with the Common Core State Standards. Numbershire II includes a series of engaging stories and narrative goals to motivate second grade students in early mathematics.
The purpose of this project is to develop and test the effectiveness of the NumberShire Integrated Tutor System (NS1-ITS) that will be utilized to optimally scale up implementation of an evidence-based education technology tool, NumberShire 1 (NS1), in first grade classrooms.
NumberShire is a suite of internet-based gaming interventions designed to explicitly teach students in grades K-2 whole number concepts that align with the Common Core State Standards.
Precision Mathematics is a 4-year Full Design and Development (DRK-12) project funded by the National Science Foundation (NSF). The aim of the project is to develop and test 1st and 2nd grade mathematics interventions for students who are at risk for early mathematics difficulties.
The purpose of Project HiFi is to develop a software prototype for assessing the reading fluency of students in grades 1 - 6. Such technology will provide scoring and tracking assessments, and the capacity to link data directly to a database, among other features.